![]() ![]() I often would accidentally drop my star when trying to climb a ladder, because I wasn’t close enough to the ladder. This very short game is also dragged out through very clunky controls and way too much backtracking. The game is also very dependent on colors, so color-blind players may want to stay away. From what I could tell, there were no visual cues to help those like me. I’m basically tone deaf and no matter how many times I tried that puzzle, I could only pass it by guessing. ![]() The worst was a puzzle in the memory chapter, though, where you have to both memorize sounds and be able to tell them apart from each other. I liked that one, but the one after that didn’t do much for me. Not long after that, you have a music puzzle where you have to match the sounds to the instruments. I don’t know what that added to the game other than to pad it out with confused frustration. But directly after that, you’re meant to find a blue star with your view almost entirely blocked by trees. The color puzzles start off interesting, asking you to walk a path that creates a rainbow. You usually have to pick up a star and find the right place to put it. That’s pretty much limited to picking up and dropping gem-like stars and climbing up ladders. You can also tap on the bottom half to interact with objects. You swipe the bottom half of the screen to move and the top half to rotate the camera. The controls are fairly basic, but can also be frustrating at times. The first deals with color and rainbows, the second explores sound, and the third delves into memory. The game is cut into three chapters, each consisting of a handful of puzzles. The story is also voice narrated, which gave me the sense that it would be a much longer game than it actually is. The art style is pleasing on the eyes and the hand-painted cutscenes are gorgeous. Apollo does have a few positive things worth mentioning.
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